Friday, April 22, 2011

Portal 2


The first part of this review is spoiler free. Spoilery thoughts are at the bottom and greyed out.

The first Portal game was not merely "good". It was an inspired work of sublime genius that gave rivaled Half-Life 2 as the greatest video game of all time. One of the most memorable aspects of Portal is that is that the game seemingly came out of nowhere. It was a super awesome surprise of gaming sunshine that brought enlightenment and fun to a world dominated by World of Warcraft and random space marines.

In many ways, Portal 2 had the deck stacked against it from the get-go. First off, the announcement by Valve that heralded the release of Portal's sequel was a disappointment for fans anticipating the eagerly awaited Half-Life 2 Episode 3. It's reached the point that waiting for an Episode 3 announcement is a bit like waiting for Guffman, and Portal 2 was a focal point for this anticipatory rage. The game could have been "Boobies and Girl-On-Girl Snogging" and Half-Life fans would've still raged. Secondly, the original Portal was an insanely difficult act to follow. Like Ninja Gaiden Black hard (that's "really fucking hard" for you casuals out there). How could any sequel following Portal actually be good, let alone better than the original?


As it turns out, Portal 2 isn't better than Portal. It's longer, and has more content, and to say that it's just as good as Portal is extremely high praise. It will rightfully take it's place among the pantheon of Half-Life 2 and Portal as supremely exemplary video games. Some of the story seems a bit contrived. Oh, we're escaping from the run-down Aperture Science facility! Now we're doing test chambers. AGAIN! It seems like a cop from some 80's action movie should've turned the corner and stated gruffly, "NOT THIS SHIT AGAIN."

In the original Portal, the story was mostly told by GLADoS while your character, Chell, performed portal gun tests. The game then switched to more haphazard, emphasis on "hazard", missions outside of the testing environment. These levels were more story related, and weren't part of the normal numbered test chambers. The transition between these seemingly contrasting levels was very smooth, and some of that seems to be lost in Portal 2. Characters sometimes spell out where you are precisely, and that seems to border on pandering. The ending Jonathan Coulton song is also not nearly as memorable as Still Alive from the first Portal. It's a fine song, but it really doesn't stick in the mind the way Still Alive did.


That paragraph were the only spoiler-free nitpicks that exist for Portal 2. As for everything else, it's outstanding. Playing the game, solving the puzzles, and most of all listening to the characters is pure joy. It's a familiar feeling to anyone who played Portal. Portal 2 also feels much bigger and grander than the original, from beginning to end. Portal 2 delivers in every way, and is easily the best game released so far this year. The only difference is that this is expected from the franchise. Where Portal was an unforeseen delight, Portal 2 is a fantastic game that was expected to be fantastic. To meet such high expectations is certainly high praise, indeed.

Also, I finished the game without any help or cheats. Someone give me a goddamn medal.


Now for some spoilery thoughts (highlight to read).

* I'm a bit disappointed in the final boss fight, which is yet another giant computer thing. Granted, it was fun and had a most epic ending, but I was hoping for something more different than the original Portal.

* When I was referring to characters spelling things out for the player, I was specifically referring to Wheatley. He mentions "Just X test chambers to go!" so many times that I overshadowed the otherwise outstanding voice-acting and writing. GLADoS did this once as well, and it just felt a little cheap.

* All that said, Wheatley's betrayal, while not entirely unexpected, was still very well done. GLADoS' embarrassing potato situation was also hilarious.

* J.K. Simmons' Cave Johnson comes very close to rivaling GLADoS as a test chamber "companion". The journey through past Aperture facilities was the highlight of the game, and was the perfect combination of hard puzzles and engrossing story.

* I fucking DIED during the turret choir scene! REALLY. That was insane. Also ANIMAL KING TURRET IN THE BACKGROUND!!! EEEEEE!!!

* Finally, I'm in space.

1 comments:

Mike B(Katie's BF) said...

The only spoiler comment I don't agree with is the first one. While it's kinda repetitive, what else could be there? Animal Turret? Maybe?

Everything else is fantastic. I played overnight with headphones listening to every bit of dialog I could. Cave was Amazing.

This game isn't perfect though, I really wish there were more bits of hidden environment. There are secrets that are really underwhelming and while there are better puzzles in the co-op, half the time they are only hard because your partner doesn't have a mic. Then he disconnects.

This is a game that can get SOOOO much more value if there is downloadable puzzles coming. Although, I really don't know if that will happen with the difficulty of being multi-platform and steam.

If this was 2003, this game could be perfect. With today's standards in additional content and re-playability, it may just fall short of that without support.