Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Friday, August 20, 2010

As heard at tonights Dungeons & Dragons session...

We were fighting these two hunters called Wind and Wave.  My goliath barbarian pushed a rock onto Wind, doing some damage.  My character hopped down from the ledge, and declared:

Looks like I've...

csi,yeah

broken Wind.

csi,yeah

Then, later on my barbarian, Red Rock, killed Wave with his longspear, after which declaring:

I appear to have...

csi,yeah

caught the Wave.

csi,yeah

I know there was a 3rd one, but after mountaindewgarita (1 oz tequila, 3 oz margarita mix, 3 oz Mountain Dew) #3, I can't remember it, so I'll make one up to replace it. :D

After killing the Huntmaster with his magic spear, Red Rock declared...

Turns out this was...

csi,yeah

a bad exSPEARience for you!

csi,yeah

I love D&D.

Friday, May 14, 2010

Why I Roll d20s

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I'd love to say that the story of how I started playing D&D and why I don't play other RPGs was a long one. Fortunately for all three of my fans, the story fits nicely into a single blog post that is easily readable in a single sitting. TAKE THAT LATE NINETEENTH CENTURY NOVELISTS!

In high school, I was a quite the geeky dude. I loved Star Wars, loved Star Trek, and played my share of video games. I even dabbled in some board games like Axis & Allies and BattleTech and had just started getting into anime. For all the nerdy hobbies that I had, you'd think that there wouldn't be things that I would look down on or avoid. Keep in mind that this was the same young me that secretly loved Mighty Morphin Power Rangers. All that said, this proto-nerd of my past self hated two things. Magic: the Gathering and Dungeons & Dragons.

My loathing of M:tG stemmed from my lack of understanding. Sure I knew that Magic players, like D&D players, weren't really using magic or conjuring dark spirits. I simply couldn't understand why people would pay a lot of money for little sheets of card board. The idea was so alien to me at the time that the whole game drew my ire. It wasn't until college and living with a lot of other Magic players that I was turned and became a fan of M:tG myself. My dislike of D&D was similar in a lot of ways. I didn't care to play a game where I pretended to be an elf gayly dancing through the woods. The idea simply didn't appeal to me.

I'd also had a marginally bad experience with D&D in the past. My mom had let me and my brother get a old D&D set from a garage sale. We cracked open the book, got out our dice, and tried to play. We really didn't understand the rules, the monster stats, building characters, or anything other than the pictures in the books. We tried "playing" but it just ended up that the "DM" (my neighbor) would just drop rocks on our heads or send dozens of Carrion Crawlers to kill us. After a little while, we got bored and abandoned the game.

Flash-forward to many years later: I'm still in school, and have taken up board games as a legitimate hobby. Board games were new and awesome, beyond the primitive concepts of Monopoly, Risk, or Clue. El Grande, Settlers of Catan, Carcassone, and a host of others brought me into a whole new world. Eventually, we tried out a game called Mage Knight.

Miniature war games had always fascinated me. I loved action figures and Legos as a kid, and these kinds of games seemed like playing with toys for older kids! War gaming was not an easy hobby to get into, and I'd always been stymied by a lack of funds and artistic talent. I couldn't buy the legions of figures required for games like Warhammer, and I didn't have the time, patience or ability to paint said figures.

Then along came Mage Knight, with its pre-painted miniatures and low entry cost. It was glorious! I became a rabid fan, buying up the figs I needed for my armies, and playing when I could. Sadly those days were numbered, as several of my playing partners moved away. I was left with no one to play with and my figures sat on a shelf collecting dust.

Eventually this friend moved back to attend law school, and he brought with him a renewed desire to play Dungeons & Dragons. As it turns out, many of my friends here had played D&D in the past, but there was a decided lack of interest right after college. Reluctantly, I decided to learn how to play. To my shock, many of the concepts and mechanics that I had loved in games like Mage Knight were present in D&D. I learned that D&D had actually started as a tactical combat game, and that the Role-Playing elements had been added later. At its core, D&D was still all about fighting enemies on a board and that was all I needed to get hooked.

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Since my first poorly-build Dragon Disciple archer to my new and awesome Goliath barbarian, I've played a lot of D&D over the last few years. We've made the transition from 3.0 to 3.5 to 4th Edition. By my estimation I've played about 30 characters and built many more for indulgence or as NPCs. I've even been a Dungeon Master on a few occasions. All this because D&D is essentially a miniatures game, and that's what I love about it. I've tried other RPGs, and while a lot of them have interesting settings I find that their lack of structure turns me off of them. I love that in D&D, I can build a wizard that will take advantage of a large group of enemies, or a paladin that does his best to keep enemies off of his less-sturdy allies.

I tell people that I like my RPGs with a lowercase r. While that's still true after 5 years of playing D&D, I've also started to embrace the backstories and motivations of my characters. Sure they might be a means by which I justify some cheesy power-gaming build, but that's still growth in my book. Playing D&D is one of my favorite things to do with my friends, and I don't see that changing any time soon.


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Finally, here's Lady Naga...
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Tuesday, July 28, 2009

Random Thoughts #4

  • RvBTO was a blast. Here's a my photobucket album for those who're interested! The ride up there was a lot of fun, and my travel companions were pretty awesome! The Rock Band competition was epic, as my band won the event! Lots of good memories! I even got to play and teach Alhambra to some of the people there, and a few of them seemed genuinely interested in board gaming in general. Our late night/early morning D&D session also went well, and had a surprising amount of interest by non-D&D players. I spent a good portion of the Saturday event teaching people how to read a 4th Edition Character Sheet. :D
  • Speaking of Toronto and gaming, this shop is the fucking bomb. It very much reminds me of Game Headquarters here in OKC, but about 1/4th as big. Very cool store, and they even gave me a couple of Agricola promo cards (the Z deck and O deck) on my way out!
  • Now that RvBTO is behind me, my goals are to get you guys reviews on A Game Of Thrones, Automobile (which I've not played yet), and Snow Tails. Hopefully I'll be able to get to all of these this week, although I think I want another go at A Game of Thrones before rendering a judgement.
  • Finally, I'm getting a new phone today (Blackberry Bold), which should allow for better internets and mobile blogging and twittering. I should get it this afternoon. I'm all excited for new toys! :D

Friday, July 10, 2009

Random Thoughts #3

  • Looks like I'm going to be playing A Game of Thrones tonight. I'm looking forward to this, as I've heard very good things about the story in all its various forms. I should have a review for the board game up this weekend.
  • Next week I'll be going to Toronto for RvB:TO. It's going to be a ton of fun, and will even have some gaming aspects to it! I'm taking part in the Bring Your Own Band competition with my "band" Epic Level Encounter, we're playing a D&D 4th Edition Dungeon Delve, and there will be a game of Werewolf going on in the van I'm riding in. I had a blast last year, and am looking to have even more fun this year.
  • Too bad for Steve McNair. Cheating's not cool, but you don't deserve to die for it. One the one hand, it's sad that his kids lost their dad and his teammates and friends lost a buddy. On the other hand, he made his bed and slept in it with crazy. It's unfortunate, but it's a situation he had a part in creating, so he's not totally without blame.
  • In MUCH lighter news, I've joined the world of twitter. I'll try to keep things geeky, but I can't promise that my tweets (that sounds so lame) won't be as trivial as everyone elses. Believe me, I'm just as irrelevant as anyone else there. :P
  • Finally, the diet and exercise is paying off. I'm down 25 pounds to a "chucky" 215 rather than my "fluffy" 240. I've almost got my mile time to under 10 minutes, and my 2k row the other day was a personal best 9:53. Hopefully I'll be able to do some damage in the CTF game that we're playing next week. I can't wait!

Wednesday, May 6, 2009

Random Thoughts #2


  • STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!! STAR TREK IS TOMORROW!!!
  • Last night's appearance on Late Night JengaJam was a lot of fun. Hopefully we'll get to do it again at some point. After the show we talked about doing some live board game playing at some point in the future, so we'll see what happens with that.
  • NFL draft was last week. OU sent 5 players to the pros, including 3 offensive linemen. Texas sent 4 players, including 3 defensive linemen. This year's OU/TX game should be more interesting than ever.
  • Halo was also fun last night. There's a special kind of joy associated with blowing up a Warthog full of enemies with a missile pod, or blowing up two enemies at the same time w/ a single rocket. TOTAL CARNAGE! I LOVE IT!
  • Current D&D Campaign Count: 3. One party of three 9th level guys (Dragonborn Paladin/Warlord, Dragonborn Warlord/Barbarian, Human Bow Ranger), another party of three level 5 dwarves (Battlerager Fighter, Warlord, and Beast Ranger), and the big party of six level 7 guys (Human Rogue, Human Swordmage, Human Fighter, Dwarven Wizard/Fighter, Dwarven Cleric/Warlord, Tiefling Warlord).

Thursday, April 23, 2009

Random Thoughts #1

  • I got Scene It: Box Office Smash the other day on the cheap. It's a pretty decent game, and as a trivia party game there's not a whole lot to it. I also got the DLC, just because.
  • Speaking of my XBox, I had to replace the wireless board yesterday. See, I'd not been able to use any of my wireless controllers ever since we moved into our house last year. I originally thought that the wireless bridge that was connecting the 360 to my wireless network was interfering with the controllers signals. But when I took the XBox over to a friend's house to play Street Fighter IV, it displayed the same behavior. So I got a new wireless board off of eBay, and borrowed a coworker's XBox tool to open up the console and replace the board. After swapping out the old board with the new one, putting everything back together and firing up the console, it seems to have resolved the problem. I played Rock Band 2 with one of my new wireless controllers for about 30 minutes with no problems. Yay!
  • I'm looking forward to finally playing Roads and Boats this weekend. At no point will I ever refer to the game as Motors and Boats.
  • The Left 4 Dead Survival game type that came with the new DLC is nihilistic, infuriating, and a lot of fun in small quantities.
  • Our two current D&D campaigns are going well. I've got an 8th level Dragonborn Paladin that's starting to multiclass into warlord, and a 5th level Fighter with the Battlerager class features. We've also got another mini-campaign on the back burner that involves rescuing my corrupted cleric of Moradin. I'm running a 6th level Swordmage in that adventure. One of these days, maybe I'll play something other than a defender. :P

Monday, July 7, 2008

Dungeons & Dragons 4th Edition: Part 1

Player-killing. Wanna a song about it? Like to hear it? Here it goes...

Over the weekend, our gaming group got together to try out the Keep on the Shadowfell adventure. I'll just say that so far this module is quite brutal. I'm not sure that I've got anything good to compare it to, as I'm not personally familiar with anal penatration but it's pretty harsh. An ill-timed fight with one of the adventures mini-bosses ended with a total party kill, forcing us to make a whole new set of characters. This was after our original 1st level party of a human wizard, dragonborn paladin, dwarf cleric, and halfling rogue lost it's before-mentioned paladin (he was replaced by a human fighter). Even though we probably could have won the battle with the goblin brute mini-boss if we'd rested and recovered our daily powers, it would've still been an uphill battle. Our next iteration of the party was comprised of a tiefling warlord, eladrin wizard, half-elf warlock, elf ranger, and half-elf paladin. This very pointy party made easier work of the brute and his remaining lackies, despite his nasty damage output and 106 (!) HP. We've now learned that these fiends are in league with a cult that wishes to reopen a rift that could flood the world with Orcus' undead hordes. At this point we called it a session and we'll be finishing up the module over the next couple of weeks.

Overall, I'm enjoying the module and the new rule revision so far. The bloodbath of PCs has actually been pretty educational, as we've now seen all of the PC races and classes in action. So far, my impressions are:
  • 1st level guys are a lot more interesting, especially the wizard and cleric. In 3rd Edition, a 1st level wizard with an 18 INT had 3 1st level spells per day, or 4 if they were a specialist. A 1st level cleric with an 18 WIS had 4 1st levels spells as well. Both classes also had 3 0-level spells that were mostly useless. In 4th Edition, a cleric or wizard has at least 2 powers that he can use as often as he wants that are just as good as most 1st levels spells with the exception of magic missle, grease (which is sadly absent) and possibly Summon Monster 1. Both classes, as well as all other PC classes, also have a power that renews with each encounter and a power that renews every day. This gives every single class a depth at first level that's a lot of fun and very interesting. This isn't new information, as the preview material listed the power advancement for the classes. Playing is believing, and I'm now a fan of this whole new power scheme. Mostly.
  • While the lower levels are interesting, I can't help but think that at higher levels there won't be the same kind of variety. This is especially true of the classic spellcasting classes of cleric and wizard. Even martial adepts from The Book of Nine Swords have more maneuvers than any of the 4th Edition PC classes, and those maneuvers are more easily recovered and reused, even for swordsages.
  • I'm still not entirely convinced that a party can go without a cleric. We'll soon see as my Warlord tries to fill the leader role in the new party. Even so, it looks like while it's not essential to have a leader providing additional healing in a fights, it's still pretty fucking important. Second winds and healing surges are nice, but it's still something that most characters can only do once in a fight. A paladin seems to help in a pinch, but that's still a more limited resource than a 3rd edition cleric that can turn nearly all of his spells into a cure spell of some sort. The jury's still out on this.
  • More to the point of healing and hit points, everyone has more of them. I mean they really have a lot MOAR of them. As I mentioned before, the goblin brute mini-boss had over 100, while my first level wizard had 29 HP. The only "people" that seemed to have gotten the short end of the HP stick are the minion-typed monsters, who each have a single hit point while retaining OK defenses and damage output. While this makes wading through mooks more succinct and easier for the DM to track, it's made up for by all the other monsters types having just as many or more hit points than the PCs which can make for some very grindy fights. The damage output of the PCs is somewhat higher than before to make up for this, especially from rogues and rangers. Still, it can make for a somewhat prolonged fight when it gets down to the last few guys in an encounter.
  • All of the skill mechanics are simplier and more streamlined, even relating to social encounters. This seems to give the DM a lot more latitude in using these skills as he sees fit. Gone are the days when you can just waste skill points on that Profession: Sous Chef or Perform: Bass Accordian. Now the skill catagories are more broad and seemingly more useful to both the DM and the PCs.
Well, that's it for now. More later, and a final review of the module when we finish it.

Wednesday, April 23, 2008

Dungeons and Dragons 4th Edition Preview


The band Rush said it best in their song "Tom Saywer": Changes aren't permenant, but change is. Inevitably things change and evolve and this is especially true in the gaming world. Consoles come and go, franchises are created, updated, and eventually abandoned. The next iteration of Dungeons and Dragons, the ultimate expression of mainstream nerddom, is upon us and with it a slew of new changes to the most popular role-playing game to date.

So what's different about 4th edition, you might ask. Based on the material that's been released from playtesters and Wizards themselves, there are some major changes in the game regarding the abilities of the player characters (PCs). If you're familiar with D&D 3.5 and more specifically the Tome of Battle: Book of Nine Swords (Bo9S), some of the changes are going to look very familiar. Bo9S introduced a new mechanic for melee characters to use that are similiar to spells cast by wizards and clerics. These maneuvers were special abilities generally geared for combat that scaled just like spells. Moreover, the use of these abilities were not restricted to "per day" basis like spellcaster, nor were they as unlimited as the warlock's at-will abilities. Rather, they were automatically refreshed after every encounter or fight. A character using these manuevers could even change them out with 5 minutes of meditation, allowing for greater versatility.

4th edition borrows this "per encounter" idea, as well as the at-will abilities of the warlock quite heavily. In 4th edition every PC, from the fighter to the wizard has a collection of at-will, per encounter, and per day abilities. These abilities are called powers and come from different sources depending on the character. The duration of these powers has also changed. Some are instant, others last until the end of the encounter, and others last until the target character makes a successful save. No more ticking off rounds for effects, as the consequences of spells and abilities now flow more naturally with the situation at hand.

Character creation is also different as there is a standard rate at which all characters gain powers, much like the accumlation of feats in 3rd edition. Speaking of feats, they will be granted more often. Even though the Player's Handbook will only have 8 classes (Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard), the options for these characters are increased with the selection of powers in addition to feats and skills. Characters are also relegated to different roles including Defender, Skirmisher, Controller, and Leader. Paladins and Fighters could fill the tank-like Defender role with Rogues and Rangers using their mobility and high damage to make up for their lower AC and hit points. Wizards and warlocks are the controllers of the party, setting the flow of the battle with their spells while leaders such as clerics and warlords use their abilities to buff and heal the party.


I'm going to hold off a lengthy retelling of the crunchy bits, as they're readily available to be read and digested, and am going to tell you what I think of the new changes so far. If you couldn't tell already, I'm really looking forward to the new iteration of D&D. I loved Bo9S, and am glad to see it's ideas incorporated into the core game. The generation of hit points as a result of leveling up is now a fixed amount based on your class with your constitution as a bonus only at level 1. I'm also looking forward to see if the designers remedy one of the biggest problems in the game which would be the almost mandatory inclusion of a divine healer in the party. From what I've read, their intention is to make any character filling the Leader role just as capable of keeping the party alive as the cleric. Some of the so-called Paragon Paths seem interesting, the Kensai for the fighter and the Doomsayer for the warlock sounding the most interesting to me. The new core race of Dragonborn has me intrigued, as it's merely a racial template right now.

The whole party role thing, especially the Leader role, is also a concern for me. I fear it'll be possible that warlords are just going to be shitty clerics, nothing will have actually changed, and you'll still need a banda... I mean cleric in your party if you expect to survive in the long term. Another concern is that of arcane implements. Powers are all initiated by something, be it a weapon, holy symbol, or arcane implement like a wand or staff. It always bothered me that in some story setting magic users were powerless without their implements. Harry Potter and Lord of the Rings, I'm looking right at you. I guess it's just as silly as speaking words of magical power and waving your hands around to cast spells, but it still bothered me. I'm also questioning the splitting of the elves (again) into eladrin (snooty high elves) and elves (woodsy wild elves). I think there was room for both archtypes in the same race and when races like half-orcs are being left out of the PHB, I'm a bit skeptical. Some players are also turned off by the seemingly MMORPGish nature of the new system. I don't see that resembling a game like World of Warcraft as an inherently bad thing. D&D it's started as a miniature combat game, and I'm willing to actually get a few sessions in before I damn it for resembling a new popular type of game.

I've got the core books on preorder, so I'm obviously hoping for the best here. We've already got a DM for the new edition lined up and almost ready to go. As for my first character, who apparently will be starting at level 1, I'm going to have to see something really cool to not play a Dragonborn or dwarven fighter. Another player as also expressed interest in the ranger, while our third player has yet to even consider what he might be playing and could very well be rolling up his character the morning of our first session.

To quote another song: The waiting is the hardest part.

Wednesday, March 5, 2008

Quicky Update

Just some gameplay videos. I'll have a review for Fire and Axe up later, as well as a D&D post. Speaking of D&D and in case you having already heard, somewhere Gary Gygax is playing D&D with Einstein and some other famous nerds. :(

I'm The Boss


Galaxy Trucker, again!

Saturday, March 1, 2008

Dreadnaughts, Gold Stars, and the West.



Wednesday night brought us another round of Twilight Imperium. I'm happy to say that I was able to pull out the win, thanks to some careful maneuvering and some fortunate fleet deployments that were just enough to ward off the other players. Go me. Let's see if we can get a streak going.


This morning my wife and I played a few hours of Rock Band. Before that, I was warming up on some easier songs on Expert vocals. After some screwing around on Mississippi Queen and Nightmare, I retried Time We Had. Gold Star. I had impressed myself. I then tried Maps and Gold Star'd that one too. Now I was really happy. After that, me and my wife's "band", The Dorklesons, proceeded to mop up Seattle and nearly complete Sydney. :D


Moving on, the second half of the NBA season is turning out to be a lot more interesting than the first. As you can see, the Western Conference is loaded as hell. As of right now, there are only 5 teams from the East that even have .500 records. My beloved San Antonio Spurs are at the top of the Southwest Division, which in and of itself has at least 4 playoff bound teams. This is probably going to be some of the most exciting, heart-breaking, and intense playoffs in a long time. Well, at least for the West.

I'll post back later with my thoughts all the Dungeons and Dragons 4th Edition stuff that's come out in the last week. Not only did WotC release some juicy bits, but it looks like some NDAs probably ran out.