The game is a fun area control game, because matching different parts of buildings scores bonus points. Additionally, you must decide which piles to use and which player to give points to when constructing your own buildings. It also reminds me of Leonardo Da Vinci, in that you have to perform several steps over consective turns to eventually score points. In Die Saulen von Venedig, you must aquire buildings, lay piles (or wait for someone to do it for you), then actually build the buildings. The game is not only about putting your various pieces in advantageous positions, but timing your actions so that you pull ahead on the score track right as the game is ending. While I would have preferred some 3-D city and bridges bits, the piles pieces are pretty cool, and the board ends up very busy quickly. The game is possibly expandible, with new buildings and roles potentially being added.
The visceral joy of building the city from the marsh up is the games biggest plus, giving this an edge over a lot of other area control games and earning a 7/10. Good game, great fun and an great addition on the city building/area control offerings!
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