
The game is all about optimization. Victory points are in the form of cards that, aside from scoring at the end of the game, do absolutely nothing else. Point cards are necessary dead weight that you must balance with the more functional elements of your deck. I've seen players run a VERY lean deck that does nothing but buy high value VP cards every turn, and I've seen player run stacks of cards with a ton of extra actions every turn that eventually buy the same high value VP cards.
There are two things that I love about the game. The first is the before mentioned variation of strategy that's possible. There are about 25 different cards that are available to the players besides VPs and money, and only 10 of those are actually in the game. This means that every game has it's own challenges to overcome and combos to exploit. This leads me to my other point. The game is VERY expandable, with new cards able to be dropped into a game with great ease, making this one of the most replayable games I've seen in a while.
If Descent is D&D-lite, then Dominion is Magic: The Gathering lite. All of the fun, but boiled down to a easy to play concentrate. Don't let the CCG comparison worry or scare you off of this game. It's great fun, easy to learn, and fast becoming a must buy for board gamers. 9/10
1 comments:
Yeah, Dominion rocks. There's a new expansion/standalone game coming next month, with 25 new action cards. Supposedly it'll increase the complexity quite a bit.
This fall there will be yet another expansion of 25 action cards, too.
And the designer and developers have another 200+ already created...
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